From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- .../Native/libsoundio/SoundIOChannelLayout.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs') diff --git a/Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs b/Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs index cff6114f..ea617d4b 100644 --- a/Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs +++ b/Ryujinx.Audio.Backends.SoundIo/Native/libsoundio/SoundIOChannelLayout.cs @@ -4,7 +4,7 @@ using System.Runtime.InteropServices; namespace SoundIOSharp { - public struct SoundIOChannelLayout + public readonly struct SoundIOChannelLayout { public static int BuiltInCount { -- cgit v1.2.3