From a27986c31167d8ce60efcee7e901da241f63ed08 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 4 Aug 2021 15:28:33 -0300 Subject: Make audio disposal thread safe on all 3 backends (#2527) * Make audio disposal thread safe on all 3 backends * Make OpenAL more consistent with the other backends * Remove Window.Cursor = null, and change dummy TValue to byte --- Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs') diff --git a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs index f0227bf8..f0c0f498 100644 --- a/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs +++ b/Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs @@ -190,7 +190,7 @@ namespace Ryujinx.Audio.Backends.OpenAL protected virtual void Dispose(bool disposing) { - if (disposing) + if (disposing && _driver.Unregister(this)) { lock (_lock) { @@ -198,8 +198,6 @@ namespace Ryujinx.Audio.Backends.OpenAL Stop(); AL.DeleteSource(_sourceId); - - _driver.Unregister(this); } } } -- cgit v1.2.3