From f556c80d0230056335632b60c71f1567e177239e Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 26 Feb 2021 01:11:56 +0100 Subject: Haydn: Part 1 (#2007) * Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments --- Ryujinx.Audio.Backends.OpenAL/OpenALAudioBuffer.cs | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 Ryujinx.Audio.Backends.OpenAL/OpenALAudioBuffer.cs (limited to 'Ryujinx.Audio.Backends.OpenAL/OpenALAudioBuffer.cs') diff --git a/Ryujinx.Audio.Backends.OpenAL/OpenALAudioBuffer.cs b/Ryujinx.Audio.Backends.OpenAL/OpenALAudioBuffer.cs new file mode 100644 index 00000000..050b52a9 --- /dev/null +++ b/Ryujinx.Audio.Backends.OpenAL/OpenALAudioBuffer.cs @@ -0,0 +1,9 @@ +namespace Ryujinx.Audio.Backends.OpenAL +{ + class OpenALAudioBuffer + { + public int BufferId; + public ulong DriverIdentifier; + public ulong SampleCount; + } +} -- cgit v1.2.3