From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- ARMeilleure/Translation/RegisterUsage.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'ARMeilleure/Translation/RegisterUsage.cs') diff --git a/ARMeilleure/Translation/RegisterUsage.cs b/ARMeilleure/Translation/RegisterUsage.cs index 775fa3ab..3ec0a7b4 100644 --- a/ARMeilleure/Translation/RegisterUsage.cs +++ b/ARMeilleure/Translation/RegisterUsage.cs @@ -14,7 +14,7 @@ namespace ARMeilleure.Translation private const int RegsCount = 32; private const int RegsMask = RegsCount - 1; - private struct RegisterMask : IEquatable + private readonly struct RegisterMask : IEquatable { public long IntMask => Mask.GetElement(0); public long VecMask => Mask.GetElement(1); -- cgit v1.2.3