From c1372ed775e11aa4759fd3460f2e01d16372205a Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Fri, 18 Nov 2022 04:10:44 +0100 Subject: Use ReadOnlySpan compiler optimization in more places (#3853) * Use ReadOnlySpan compiler optimization in more places * Revert changes in ShaderBinaries.cs * Remove unused using; * Use ReadOnlySpan compiler optimization in more places --- ARMeilleure/Common/BitUtils.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'ARMeilleure/Common/BitUtils.cs') diff --git a/ARMeilleure/Common/BitUtils.cs b/ARMeilleure/Common/BitUtils.cs index 51160eff..e7697ff3 100644 --- a/ARMeilleure/Common/BitUtils.cs +++ b/ARMeilleure/Common/BitUtils.cs @@ -1,15 +1,11 @@ +using System; using System.Numerics; namespace ARMeilleure.Common { static class BitUtils { - private static readonly sbyte[] HbsNibbleLut; - - static BitUtils() - { - HbsNibbleLut = new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 }; - } + private static ReadOnlySpan HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 }; public static long FillWithOnes(int bits) { -- cgit v1.2.3