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path: root/src/Ryujinx.HLE/HOS/Services
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2023-06-23"StartsWith" and "EndsWith" overloads that take a "char" should be used ↵Marco Carvalho
instead of the ones that take a "string" (#5347)
2023-06-23"Exists" method should be used instead of the "Any" extension (#5345)Marco Carvalho
2023-06-22GetHashCode should not reference mutable fields (#5331)Marco Carvalho
2023-06-15Inheritance list should not be redundant (#5230)Marco Carvalho
2023-06-15Blocks should be synchronized on read-only fields (#5212)Marco Carvalho
* Blocks should be synchronized on read-only fields * more readonlys * fix alignment * more * Update ISelfController.cs * simplify new * simplify new
2023-06-12hle: Stub IHidbusServer.GetBusHandle (#5284)Steveice10
2023-06-04Replacing ZbcColorArray with Array4<uint> (#5210)Marco Carvalho
* Related "if/else if" statements should not have the same condition * replacing ZbcColorArray with Array4<uint> * fix alignment
2023-05-21ServerBase thread safety (#4577)jhorv
* Add guard against ServerBase.Dispose() being called multiple times. Add reset event to avoid Dispose() being called while the ServerLoop is still running. * remove unused usings * rework ServerBase to use one collection each for sessions and ports, and make all accesses thread-safe. * fix Logger call * use GetSessionObj(int) instead of using _sessions directly * move _threadStopped check inside "dispose once" test * - Replace _threadStopped event with attempt to Join() the ending thread (if that isn't the current thread) instead. - Use the instance-local _selfProcess and (new) _selfThread variables to avoid suggesting that the current KProcess and KThread could change. Per gdkchan, they can't currently, and this old IPC system will be removed before that changes. - Re-order Dispose() so that the Interlocked _isDisposed check is the last check before disposing, to increase the likelihood that multiple callers will result in one of them succeeding. * code style suggestions per AcK77 * add infinite wait for thread termination
2023-05-09IPC - Refactor Bcat service to use new ipc - Revisit (#4803)Emmanuel Hansen
* bcat ipc * fix hipc buffer flags * add buffer fixed size flag on generator
2023-05-08time: Update for 15.0.0 changes and fixes long standing issues (#4822)Mary
* time: Update for 15.0.0 changes Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again! 15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds. This commit implements this new part. I plan to write a follow up with a bit of refactoring of this ancient part of the emulator. As always, reverse and work done by your truly. PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person. * time: Do not set setup value to posix time This should fix local and network clock returning 0 under usage with shared memory. This probably fix #2430. * Address gdkchan's comment * Fix internal offset not working since changes and ensure that user clock have a valid clock id * time: Report auto correcting clock and hardcode steady clock unique id Fix Pokemon Sword Pokejobs for real. * Address gdkchan's comment
2023-05-06AM: Stub some service calls (#4825)Ac_K
* AM: Stub some service call Some IPC I have stubbed during private testing and I don't want to deal with them anymore. Nothing more. * ICommonStateGetter disposable
2023-05-04Revert "bcat ipc (#4446)" (#4801)gdkchan
This reverts commit 42507323535443ad79be071367f3d4815afca688.
2023-05-04bcat ipc (#4446)Emmanuel Hansen
2023-04-27Move solution and projects to srcTSR Berry