| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-06-23 | "Exists" method should be used instead of the "Any" extension (#5345) | Marco Carvalho | |
| 2023-06-10 | Implement transform feedback emulation for hardware without native support ↵ | gdkchan | |
| (#5080) * Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo | |||
| 2023-05-21 | Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) | gdkchan | |
| * Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo | |||
| 2023-04-27 | Move solution and projects to src | TSR Berry | |
