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* Make sure blend is disabled if render target has integer format
* Change approach to avoid permanently mutating state
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* Fix incorrect vertex attribute format change
* Only change vertex format if the host supports the new format
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* Add support for VK_EXT_depth_clip_control.
* Code review feedback
Minor formatting
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Check .DepthClipControl to make sure the host actually supports the feature.
* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* Truncate vertex attribute format if it exceeds stride on MoltenVK
* Fix BGR format
* Move vertex attribute check to pipeline creation to avoid costs
* No need for this to be public
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