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path: root/src/Ryujinx.Graphics.Shader/Translation/Optimizations
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2023-06-15Implement Load/Store Local/Shared and Atomic shared using new instructions ↵gdkchan
(#5241) * Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
2023-06-08Implement soft float64 conversion on shaders when host has no support (#5159)gdkchan
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
2023-06-03Implement shader storage buffer operations using new Load/Store instructions ↵gdkchan
(#4993) * Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-05-20Replace constant buffer access on shader with new Load instruction (#4646)gdkchan
2023-05-19Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)gdkchan
* Eliminate redundant multiplications by gl_FragCoord.w on the shader * Shader cache version bump
2023-05-05Use correct offset for storage constant buffer elimination (#4821)riperiperi
2023-05-05Allow any shader SSBO constant buffer slot and offset (#2237)gdkchan
* Allow any shader SSBO constant buffer slot and offset * Fix slot value passed to SetUsedStorageBuffer on fallback case * Shader cache version * Ensure that the storage buffer source constant buffer offset is word aligned * Fix FirstBinding on GetUniformBufferDescriptors
2023-04-27Move solution and projects to srcTSR Berry