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path: root/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
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2023-07-03Stop identifying shader textures with handle and cbuf, use binding instead ↵gdkchan
(#5266) * Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place