| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-05-21 | Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) | gdkchan | |
| * Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo | |||
| 2023-05-20 | Replace constant buffer access on shader with new Load instruction (#4646) | gdkchan | |
| 2023-05-20 | SPIR-V: Only allow implicit LOD sampling on fragment (#5026) | riperiperi | |
| 2023-05-19 | Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578) | gdkchan | |
| * Eliminate redundant multiplications by gl_FragCoord.w on the shader * Shader cache version bump | |||
| 2023-05-12 | Bump shader cache codegen version | Mary | |
| That was missing from #4892 | |||
| 2023-05-05 | Use correct offset for storage constant buffer elimination (#4821) | riperiperi | |
| 2023-05-05 | Allow any shader SSBO constant buffer slot and offset (#2237) | gdkchan | |
| * Allow any shader SSBO constant buffer slot and offset * Fix slot value passed to SetUsedStorageBuffer on fallback case * Shader cache version * Ensure that the storage buffer source constant buffer offset is word aligned * Fix FirstBinding on GetUniformBufferDescriptors | |||
| 2023-04-27 | Move solution and projects to src | TSR Berry | |
