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* implement P2rC, P2rI, P2rR shaders
* implement R2p.CC shader
* bump CodeGenVersion
* address feedback
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* Introduce ResourceLayout
* Part 1: Use new ResourceSegments array on UpdateAndBind
* Part 2: Use ResourceLayout to build PipelineLayout
* Delete old code
* XML docs
* Fix shader cache load NRE
* Fix typo
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* Eliminate redundant multiplications by gl_FragCoord.w on the shader
* Shader cache version bump
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That was missing from #4892
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* Allow any shader SSBO constant buffer slot and offset
* Fix slot value passed to SetUsedStorageBuffer on fallback case
* Shader cache version
* Ensure that the storage buffer source constant buffer offset is word aligned
* Fix FirstBinding on GetUniformBufferDescriptors
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