| Age | Commit message (Collapse) | Author |
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* macOS: Fix warning in some shell scripts
In a way to continue the cleaning of the project, there are some warnings which can be easily fixed.
* Try to fix CI
* Fix APP_ARGUMENTS
* Addresses feedback
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* Set COMPlus_DefaultStackSize to 2M in macOS
* Remove the custom thread stack size on Ryujinx.Ava
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* memory: Check results of pinvoke calls
* Increase vm.max_map_count when running Ryujinx
* Add SupportedOSPlatform attribute for WindowsApiException
* Revert increasing vm.max_map_count via script
* Add LinuxHelper to detect and increase vm.max_map_count
With GUI dialogs, this should be a bit more user-friendly.
* Supply arguments as a list to RunPkExec
* Add error logging in case RunPkExec() fails
* Prevent Gtk from crashing
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* Linux: Detect if gamemode is installed and start it when launching Ryujinx.
When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.
Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.
https://github.com/FeralInteractive/gamemode
* Removed if statement.
* Fix due to wrong assumption about the output of which.
Checks if the which output contains a no match response, otherwise use gamemoderun.
Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.
* Missed a couple semicolons.
* Different approach for checking if gamemode is available.
Should hopefully work across all implementations of which.
* Remove unneeded which command.
* Change code to keep launch command to a single line.
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* Fix macOS Updater (once again)
* Also fix my brain's issues
* Move set -e that lsof doesn't trigger exit 1
* Resolve yesterdays brain malfunction 2
* Revert "Move set -e that lsof doesn't trigger exit 1"
This reverts commit 589a630610fff26f6a549d82c73be61b74187327.
* Also check if PID exists
* Remove lsof and instead check for running processes
* Remove empty lines
* Increase max iterations
* Address feedback
* Remove obsolete check for child processes
* Update comments
* Update comments
* I swear this is the last commit
* lsof + ps check
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* Update updater.sh
* Better script
* Revert "Better script"
This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
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emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
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* Fix macOS build name in CI
Fixes updater
* Update build.yml
Don't publish x86 Mac builds
* Naming nitpick
* Berry changes
* Use the same prefix for PR and release build archives
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Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
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* Add build config and extra args to create_macos_build.sh
* Use matrix strategy for releases
* Add macOS jobs
Co-authored-by: Mary <thog@protonmail.com>
* Fix wrong version argument
* Fix check for the correct amount of args
* Install latest rcodesign release
Co-authored-by: Mary <thog@protonmail.com>
* Set executable bits for PR builds on linux
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Co-authored-by: Mary <thog@protonmail.com>
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* fix: linux launcher breaks when there are spaces in the directory path
* Add quotes around $0 as well
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Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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* Fix paths and typos for macOS scripts
* Update outdated comments about rcodesign
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Co-authored-by: Mary <thog@protonmail.com>
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* .
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* wildcard(*) needs to be outside of quotes(") for cp to work
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Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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This is a very basic updater but should be enough for now.
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Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Makes it auto-add to the macOS Launchpad games folder
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(#4249)
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* Revert "ava: Fix regression caused by #4013 (#4222)"
This reverts commit b9f2a96595b2721836d2b73e005640f9c3bfaf23.
* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
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* Include reference to start.sh to be bundled
* Add start.sh
* Fix silly mistake I made on windows-x64
* ... I cannot read properly
* Make same changes for avalonia csproj
* Remove notice from start.sh
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx/Ryujinx.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update distribution/linux/start.sh
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update distribution/linux/start.sh
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Update Ryujinx.csproj
* Update Ryujinx.Ava.csproj
* Rename start.sh to Ryujinx.sh
* Update Ryujinx.csproj
* Update Ryujinx.Ava.csproj
* Update Ryujinx.Ava.csproj
* Update Ryujinx.Ava/Ryujinx.Ava.csproj
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Add `GDK_BACKEND` variable
* Update Ryujinx.Ava.csproj
* Update Program.cs
* Update Program.cs
* Update Ryujinx.sh
* Update Program.cs
* linux: Register mime types on launch
* Add DOTNET_EnableAlternateStackCheck=1 to desktop file
* linux: Add exclusion for RegisterMimeTypes for flathub builds
* Update logo path
* Cleanup Ryujinx.sh
* Fix typo in ReleaseInformation
* gha: Fix permissions for linux release binaries
* ava: Rename output assembly to Ryujinx
* Update mime database after installing new types
Wait until logging is available before registering mime types
* Copy mime types to output directory
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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This upstream macOS packing and distribution files
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* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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* Preparation for initial Flatpack and FlatHub integration
This integrate some initial changes required for Flatpack and distribution from FlatHub.
Also added some resources that will be used for packaging on Linux.
* Address gdkchan comment
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