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2024-03-02infra: Make Avalonia the default UI (#6375)Mary Guillemard
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-11Linux: Reorder available executables in Ryujinx.sh (#6171)lasers
* Avoid Ryujinx.Headless.SDL2 as a last resort in Ryujinx.desktop when you have more than one executable installed.
2024-01-29Make config filename changable for releases & Log to Ryujinx directory if ↵TSRBerry
application directory is not writable (#4707) * Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
2023-10-20Add "Create Shortcut" To app context menu (#4734)NitroTears
* Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * added back shortcut to new contextmenu file * Replaced COM reference with ComImport for shortcut functionality * remove specific platform values and regions * Move ShortcutHelper to Ryujinx.Ui.Common.Helpers * Adjust styling and structure * code feedback changes * Added MacOS support using .app folder * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Added basic implementation for shortcut creation Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop. * Icons display properly in shortcut * code cleanup * Moved shortcut logic to specific file, added Ava UI for shortcuts * Added linux .desktop shortcut creation * fixes to .shortcut data * code issue fixes * Replaced COM reference with ComImport for shortcut functionality * remove specific platform values and regions * Move ShortcutHelper to Ryujinx.Ui.Common.Helpers * Adjust styling and structure * code feedback changes * adjust tooltip message * added shortcut-template.desktop file * set shortcut icon location to .local/share/icons * Linux code feedback changes * change InteropServices to new securifybv.ShellLink Package * added ShellLink to readme, updated shortcut comment * Code feedback changes * Added MacOS Support (As per Jose Estrada's PR) * dotnet format * Small restructuring * Embed template files into Ryujinx.Ui.Common * Disable "CreateShortcut" option for flatpak builds --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
2023-05-30Linux: Automatically increase vm.max_map_count if it's too low (#4702)TSRBerry
* memory: Check results of pinvoke calls * Increase vm.max_map_count when running Ryujinx * Add SupportedOSPlatform attribute for WindowsApiException * Revert increasing vm.max_map_count via script * Add LinuxHelper to detect and increase vm.max_map_count With GUI dialogs, this should be a bit more user-friendly. * Supply arguments as a list to RunPkExec * Add error logging in case RunPkExec() fails * Prevent Gtk from crashing
2023-05-28Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)subanz
* Linux: Detect if gamemode is installed and start it when launching Ryujinx. When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does. Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance. https://github.com/FeralInteractive/gamemode * Removed if statement. * Fix due to wrong assumption about the output of which. Checks if the which output contains a no match response, otherwise use gamemoderun. Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater. * Missed a couple semicolons. * Different approach for checking if gamemode is available. Should hopefully work across all implementations of which. * Remove unneeded which command. * Change code to keep launch command to a single line.
2023-05-05fix: linux launcher breaks when there are spaces in the directory path (#4795)Horizon
* fix: linux launcher breaks when there are spaces in the directory path * Add quotes around $0 as well --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-09linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh ↵TSRBerry
(#4249)
2023-01-09Linux: Add Avalonia detection to Ryujinx.sh (#4224)TSRBerry
* Revert "ava: Fix regression caused by #4013 (#4222)" This reverts commit b9f2a96595b2721836d2b73e005640f9c3bfaf23. * linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
2023-01-07Include a start.sh file with correct launch options (#4013)RMED24
* Include reference to start.sh to be bundled * Add start.sh * Fix silly mistake I made on windows-x64 * ... I cannot read properly * Make same changes for avalonia csproj * Remove notice from start.sh Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx/Ryujinx.csproj Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Ava/Ryujinx.Ava.csproj Co-authored-by: Mary-nyan <thog@protonmail.com> * Update distribution/linux/start.sh Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update distribution/linux/start.sh Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Ava/Ryujinx.Ava.csproj Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.csproj * Update Ryujinx.Ava.csproj * Rename start.sh to Ryujinx.sh * Update Ryujinx.csproj * Update Ryujinx.Ava.csproj * Update Ryujinx.Ava.csproj * Update Ryujinx.Ava/Ryujinx.Ava.csproj Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Add `GDK_BACKEND` variable * Update Ryujinx.Ava.csproj * Update Program.cs * Update Program.cs * Update Ryujinx.sh * Update Program.cs * linux: Register mime types on launch * Add DOTNET_EnableAlternateStackCheck=1 to desktop file * linux: Add exclusion for RegisterMimeTypes for flathub builds * Update logo path * Cleanup Ryujinx.sh * Fix typo in ReleaseInformation * gha: Fix permissions for linux release binaries * ava: Rename output assembly to Ryujinx * Update mime database after installing new types Wait until logging is available before registering mime types * Copy mime types to output directory Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-03-04Preparation for initial Flatpack and FlatHub integration (#3173)Mary
* Preparation for initial Flatpack and FlatHub integration This integrate some initial changes required for Flatpack and distribution from FlatHub. Also added some resources that will be used for packaging on Linux. * Address gdkchan comment