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2021-08-26sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553)Mary
* sdl2: Update to Ryujinx.SDL2-CS 2.0.17 Update to latest SDL2 commit * Update to Ryujinx.SDL2-CS 2.0.17-build18
2021-07-06frontend: Add a SDL2 headless window (#2310)Mary
2021-06-02Reactivate DInput on SDL2Mary
Seems more people than expected use DInput in 2021, will find another way to fix the latency issue I suppose.
2021-06-02Update SDL2-CS (#2327)Mary
Changelog: - SDL2 was updated to lastest master - DInput was disabled from build configuration (Close #2238) - HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226) NOTE about HIDAPI support on Linux: Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like: ``` KERNEL=="hidraw*", MODE="0660", TAG+="uaccess" ``` **NOTE: This rule is given as an example, this can present a security risk. Make sure to filter by vendor and product ids.**
2021-05-05audio: Implement a SDL2 backend (#2258)Mary
* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments