| Age | Commit message (Collapse) | Author |
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solution-wise (#4095)
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* chore: Update Ryujinx.SDL2-CS to 2.24.2
* Disable SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS
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* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
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Update to latest SDL2 release
Fix #2905, #2837 and #2767.
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This reverts commit 5dae02cfcb507a77e7fef2dcd56049c3edc058c7.
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* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
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* sdl2: Update to Ryujinx.SDL2-CS 2.0.17
Update to latest SDL2 commit
* Update to Ryujinx.SDL2-CS 2.0.17-build18
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Seems more people than expected use DInput in 2021, will find another
way to fix the latency issue I suppose.
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Changelog:
- SDL2 was updated to lastest master
- DInput was disabled from build configuration (Close #2238)
- HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226)
NOTE about HIDAPI support on Linux:
Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like:
```
KERNEL=="hidraw*", MODE="0660", TAG+="uaccess"
```
**NOTE: This rule is given as an example, this can present a security
risk. Make sure to filter by vendor and product ids.**
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* audio: Implement a SDL2 backend
This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.
I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.
The configuration version was also incremented.
* Address gdkchan's comments
* Fix update logic
* Add an heuristic to pick the correct target sample count wanted by the game
* Address gdkchan's comments
* Address Ac_k's comments
* Fix audren output
* Address gdkchan's comments
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