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path: root/Ryujinx.HLE/OsHle/Services
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2018-07-15Fix RevMagic on audrengdkchan
2018-07-15Remove outdated commentgdkchan
2018-07-15Small nit on GetAudioRendererWorkBufferSizegdkchan
2018-07-15Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)gdkchan
* Add support for ioctl2, SetTimeout and KickoffPbWithAttr * Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-14Audio Renderer improvements (#210)gdkchan
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
2018-07-13Implement CSRNG (Cryptographically Secure Random Bytes) (#216)Starlet
* Implement CSRNG (Cryptographically Secure Random Bytes) * Compliant with review. * Dispose Rng
2018-07-13TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)Thomas Guillemard
The implementation of the TimezoneRule isn't matching hardware but doesn't need to be accurate (games are only passing the value)
2018-07-12NvGetConfig with production/non production swapping (#243)David
* GetConfig should return 0x30006 in production mode * GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0" * Code formatting, TryGetValue * Slight fixup * dont forget the setting * Implemented non production mode setting grabbing * format issue * style changes
2018-07-09Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)gdkchan
2018-07-08Improvements to IAudioOutManager (#232)gdkchan
* Improvements to IAudioOutManager * Make implementation private
2018-07-03Fix formatting on ISettingsServergdkchan
2018-07-02Some things for time:* (#211)Thomas Guillemard
- Fully implement ISystemClock - Implement ISteadyClock 1.0 cmds - Add cmd 300 to IStaticService - Add EphemeralNetwork to SystemClockType
2018-06-30Implement GetReleasedAudioOutBufferAuto properly (#206)Lordmau5
* Implement GetReleasedAudioOutBufferAuto properly * Also implement AppendAudioOutBufferAuto properly
2018-06-28add the forgotten mm:u link (#190)greggameplayer
2018-06-25Fix GetLastOpenedUser stub returning an invalid account id valuegdkchan
2018-06-25Aways write voice state as finished playing while proper audren support is ↵gdkchan
not in place
2018-06-23Small OpenGL Renderer refactoring (#177)gdkchan
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
2018-06-23Workaround for recent audren regressiongdkchan
2018-06-23Fix 3 graphics related issues (#180)gdkchan
* Fix 3 graphics related bugs * OGLShader shouldn't be public (yet)
2018-06-23Better audren implementation (#179)Starlet
2018-06-17Merge pull request #152 from greggameplayer/patch-5Ac_K
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-15delete mixed tabs & spaces & use void for methodsgreggameplayer
2018-06-15add a new Method for OpenAudioOut & OpenAudioOutAutogreggameplayer
2018-06-15Implement ListAudioOutsAuto & OpenAudioOutAutogreggameplayer
2018-06-13change places of the args of GetAvailableLanguagesCodesMethodgreggameplayer
2018-06-13correct whitespacesgreggameplayer
2018-06-13Implement GetAvailableLanguageCodes2 with a methodgreggameplayer
2018-06-13Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initializeAc_K
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-12Compliant with review.Starlet
2018-06-13Remove commentLordmau5
2018-06-12[PCTL] Add CreateServiceWithoutInitialize and InitializeStarlet
2018-06-11Merge branch 'master' into ICommonStateGetterLordmau5
2018-06-10Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future ↵gdkchan
LLE implementation