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2018-09-13Update IStorage.cs (#415)Ac_K
Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
2018-09-10Lock GbpQueueBuffer till Vsync is signalled (#367)emmauss
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits
2018-09-08Implements proper save path (#386)emmauss
* initial save path implementation * fix savedatatype offset, remove incomplete createsavedata implimentation * address nits * fix crash if npdm is not found * made saveinfo readonly, other stuff * remove context param from saveinfo contructor * fix style * remove whitespace
2018-09-08Add XCI, NSP and NCA loading support (#404)Alex Barney
* Add XCI and NCA loading support * Code style changes * Add NSP loading * Changes from code review * Read XCIs with patches. Code style * Add KEYS.md file * Make file extension matching case-insensitive
2018-09-08Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)ReinUsesLisp
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
2018-09-01Implement loading of profile image (#391)emmauss
* implement loading of profile image * rename icon to profilepicture * rename icon file
2018-08-24Update BSD service implementation (#363)emmauss
* Update BSD service to handle libnx's 'smart IPC buffers' for address info * Use existing "GetBufferType0x21" for certain BSD socket methods * Parse address port as unsigned short * Fix bounds check on reading the IPC buffer * Implement Read, Write methods * rebased and cleaned * addressed nits * remove unused swap method * fixed alignments
2018-08-23Fix BinarySearchLt to return less than rather than less than or equal value ↵gdkchan
(#372)
2018-08-22Improve LM implementation (#373)Thomas Guillemard
- Manage end of the log packet correctly. - Add drop count, time, and program name parsing. - Use the correct buffer type. (0x21 not 0x9) - Prefix unknown fields with "Field"
2018-08-21SvcSetHeapSize: match kernel check for invalid size (#374)Thomas Guillemard
This fix games like DK Country
2018-08-17Fix MapPhysicalMemory when block position is less than map position (#359)gdkchan
* Fix MapPhysicalMemory when block position is less than map position * Only try to free pages that are actually mapped * Only unmap after freeing the memory
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback