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2018-08-24Update BSD service implementation (#363)emmauss
* Update BSD service to handle libnx's 'smart IPC buffers' for address info * Use existing "GetBufferType0x21" for certain BSD socket methods * Parse address port as unsigned short * Fix bounds check on reading the IPC buffer * Implement Read, Write methods * rebased and cleaned * addressed nits * remove unused swap method * fixed alignments
2018-08-23Fix BinarySearchLt to return less than rather than less than or equal value ↵gdkchan
(#372)
2018-08-22Improve LM implementation (#373)Thomas Guillemard
- Manage end of the log packet correctly. - Add drop count, time, and program name parsing. - Use the correct buffer type. (0x21 not 0x9) - Prefix unknown fields with "Field"
2018-08-21SvcSetHeapSize: match kernel check for invalid size (#374)Thomas Guillemard
This fix games like DK Country
2018-08-17Fix MapPhysicalMemory when block position is less than map position (#359)gdkchan
* Fix MapPhysicalMemory when block position is less than map position * Only try to free pages that are actually mapped * Only unmap after freeing the memory
2018-08-16Code style fixes and nits on the HLE project (#355)gdkchan
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback