| Age | Commit message (Collapse) | Author |
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IHidServer.SetSupportedNpadIdType(). (#4377)
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
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Convert.ToHexString(bytes) (#4382)
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* Implement Account LoadOpenContext
* Formatting
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* Catch Profile.json parse to prevent crash on launch
* Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: PhiZero <wolkan.craanen@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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(#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.
* Fix copypaste error
* Code generator review fixes
* Use if statement instead of switch
* Code style fixes
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Another code style fix
* Styling fix
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Styling fix
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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We currently loading only one RomFs at a time, which could be wrong if one day we want to load more than one guest at time.
This PR fixes that by loading romfs by pid.
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* Implement `GetTitleId`
Fixes #2516
* Null check + Proper result code
* Better comment
* Implement `GetApplicationProcessId`
* Add TODOs
* Update Ryujinx.HLE/HOS/Services/Pm/IInformationInterface.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.HLE/HOS/Services/Pm/IDebugMonitorInterface.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Remove new function from KernelStatic
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Replace tabs with spaces across the project
* Include AXAML files too
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* Horizon: Impl Prepo, Fixes bugs, Clean things
* remove ToArray()
* resultCode > status
* Remove old services
* Addresses gdkchan's comments and more cleanup
* Addresses Gdkchan's feedback 2
* Reorganize services, make sure service are loaded before guest
Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>
* Create interfaces for lm and sm
Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
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* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization
* Make types match on calls to AlignUp/AlignDown
* Formatting
* Address some PR feedback
* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations
* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory
* Implement EventType
* Address more PR feedback
* Log request processing errors since they are not normal
* Rename waitable to multiwait and add missing lock
* PR feedback
* Ac_K PR feedback
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* HLE: Add basic stubs to get Labo VR booting to title screen.
* Address code review
* Apply suggestions from code review (pt. 2)
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Apply suggestions from code review (pt. 3)
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Formatting: final batch?
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Address last? bit of formatting
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Generic Math Update
Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math
* Updated BitUtil calls
* Removed Whitespace
* Switched decrement
* Fixed changed method calls.
The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me
* Update Ryujinx.Common/Utilities/BitUtils.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* bsd::RecvFrom: Ryujinx does not verify output buffer size before writing socket address
* Calculate the size of BsdSockAddr
* use bsdSockAddr variable
* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdSockAddr.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* set errno to ENOMEM in case we can't write the address to memory
* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Replace Array.Clear(x, 0, x.Length) with Array.Clear(x)
* Use DateTime.UnixEpoch field
* Replace SHA256.ComputeHash calls with static SHA256.HashData call
More performant and avoids the need to initialize a SHA256 instance.
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This fix a warning on "慟哭そして…" by handling correctly the debug mode
flag.
When debug mode isn't enabled, opening /dev/nvhost-dbg-gpu or /dev/nvhost-prof-gpu should fail with a not implemented error code.
This implement this behaviour and also define stubbed interfaces for
completness.
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This fixes an error from #3805 that caused a wrong conversion of ``AppKeyValueStorage`` to string.
As that information isn't really relevant without appropriate parsing, it was removed from ``ToString``.
This should get ride of "bell warning" in Mario Kart 8 when entering Time Trials.
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* bsd: Add dns_mitm from Atmosphère
related AMS files:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/ams_mitm/source/dns_mitm/dnsmitm_resolver_impl.cpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/ams_mitm/source/dns_mitm/dnsmitm_host_redirection.cpp
* Remove debug logging and adjust redirect message
* Improve formatting
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Replace Initialize with instance property
* bsd: dns_mitm - Ignore empty lines
* bsd: Mark _mitmHostEntries as readonly
* bsd: Initialize Aliases when returning IpHostEntry
Fixes NullReferenceException
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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friendly (#4083)
* Use method overloads that support trimming. Mark some types to be trimming friendly
* Use generic version of marshalling method
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* bsd: Add gdkchan's Select implementation
Co-authored-by: TSRBerry <20988865+tsrberry@users.noreply.github.com>
* bsd: Fix Select() causing a crash with an ArgumentException
.NET Sockets have to be used for the Select() call
* bsd: Make Select more generic
* bsd: Adjust namespaces and remove unused imports
* bsd: Fix NullReferenceException in Select
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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* Fix Redundant Qualifer Warnings
* Remove unnecessary using
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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies
* Make structs with trivial boilerplate equality code record structs
* Remove unnecessary readonly modifiers from TextureCreateInfo
* Make BitMap structs readonly too
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* amadeus: Allow OOB read of GC-ADPCM coefficients
Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"
* amadeus: Fix wrong variable usage in delay effect
We should transform the delay line values, not the input.
* amadeus: Update GroupedBiquadFilterCommand documentation
* amadeus: Simplify PoolMapper alignment checks
* amadeus: Update Surround delay effect matrix to REV11
* amadeus: Add drop parameter support and use 32 bits integers for estimate time
Also implement accurate ExecuteAudioRendererRendering stub.
* Address gdkchan's comments
* Address gdkchan's other comments
* Address gdkchan's comment
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(#3924)
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* bsd: Fix eventfd broken logic
This commit fix eventfd logic being broken.
The following changes were made:
- EventFd IPC definition had argument inverted
- EventFd events weren't fired correctly
- Poll logic was wrong and unfinished for eventfd
- Reintroduce workaround from #3385 but in a safer way, and spawn 4
threads.
* ipc: Rework a bit for multithreads
* Clean up debug logs
* Make server thread yield when managed lock isn't availaible
* Fix replyTargetHandle not being added in the proper locking scope
* Simplify some scopes
* Address gdkchan's comments
* Revert IPC workaround for now
* Reintroduce the EventFileDescriptor workaround
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* common: Make BinaryReaderExtensions Read & Write take unamanged types
This allows us to not rely on Marshal.PtrToStructure and Marshal.StructureToPtr for those.
* common: Make MemoryHelper Read & Write takes unamanged types
* Update Marshal.SizeOf => Unsafe.SizeOf when appropriate and start moving software applet to unmanaged types
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* Update to LibHac 0.17.0
* Don't clear SD card saves when starting the emulator
This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
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* Add friend/Cancel. Closes #3824
* Update according to review comments.
* Add comment base on request
* Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* am: Stub GetSaveDataSizeMax()
* am: Remove todo comment for GetSaveDataSizeMax()
* am: saveDataSize & journalDataSize should be of type long
* am: Add explanation for returning default values in GetSaveDataSizeMax()
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`MB` and `GB` can either be interpreted as having base-10 units, or
base-2. `MiB` and `GiB` removes this discrepancy so that units of memory
are always interpreted using base-2 units.
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* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
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* Update IIrSensorServer.cs
* Update IIrSensorServer.cs
* Apply suggestions from code review
Addressed formatting feedback
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update IIrSensorServer.cs
* Update ISelfController.cs
* Update ISelfController.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Update IIrSensorServer.cs
* Update IIrSensorServer.cs
* Apply suggestions from code review
Addressed formatting feedback
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update IIrSensorServer.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
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* Manage state of NfcManager
Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes #2122
* Fixes changes from review
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* Avoid allocations in .Parse methods
Use the Span overloads of the Parse methods when possible to avoid string allocations and remove one unnecessarry array allocation
* Avoid another string allocation
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* Implement OpenDataStorageWithProgramIndex partially
* Was not supposed to change this
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* Change NvMap ID allocation to match nvservices
* Move NvMapIdDictionary to Types
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needed (#3739)
* Fix memory corruption in FS Read methods when buffer is larger than needed
* PR feedback
* nit: Don't move this around
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* fatal: Implement Service
This PR adds a basic implementation of fatal service, guest processes call it when there is something wrong. But since we can already have all informations by debugging it's not really useful.
In any case, that's avoid an unimplemented service exception. Structs/Enum are based on Atmosphère source code.
After logs the error report, I call SvcBreak. Feedbacks are welcome on this, since some guests calls it right after fatal service so I can remove it if needed.
* Addresses gdkchan feedback
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* Fix SSL GetCertificates with certificate ID set to All
* Fix last entry status value
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* Fix ListOpenContextStoredUsers and stub LoadOpenContext
* Remove nonsensical comment
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memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory
* Typo
* Use GC.AllocateArray to allocate pinned array
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We should report errors even when not requested.
This also ensure we only clear the bits that were requested on the output.
Finally, this fix when input events is 0.
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