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2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
2022-12-04Use source generated regular expressions (#4005)Andrey Sukharev
2022-11-28amadeus: Fixes and initial 15.0.0 support (#3908)Mary-nyan
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
2022-11-28sfdnsres; Fix deserializer of AddrInfoSerialized when addresses are empty ↵Ac_K
(#3924)
2022-11-27bsd: Fix eventfd broken logic (#3647)Mary-nyan
* bsd: Fix eventfd broken logic This commit fix eventfd logic being broken. The following changes were made: - EventFd IPC definition had argument inverted - EventFd events weren't fired correctly - Poll logic was wrong and unfinished for eventfd - Reintroduce workaround from #3385 but in a safer way, and spawn 4 threads. * ipc: Rework a bit for multithreads * Clean up debug logs * Make server thread yield when managed lock isn't availaible * Fix replyTargetHandle not being added in the proper locking scope * Simplify some scopes * Address gdkchan's comments * Revert IPC workaround for now * Reintroduce the EventFileDescriptor workaround
2022-11-27HLE: fix small issue in IPsmSession (#3909)Luminoso-256
2022-11-24Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)Mary-nyan
* common: Make BinaryReaderExtensions Read & Write take unamanged types This allows us to not rely on Marshal.PtrToStructure and Marshal.StructureToPtr for those. * common: Make MemoryHelper Read & Write takes unamanged types * Update Marshal.SizeOf => Unsafe.SizeOf when appropriate and start moving software applet to unmanaged types
2022-11-23Update to LibHac 0.17.0 (#3878)Alex Barney
* Update to LibHac 0.17.0 * Don't clear SD card saves when starting the emulator This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23Stub IFriendService: 1 (Cancel) (#3841)WilliamWsyHK
* Add friend/Cancel. Closes #3824 * Update according to review comments. * Add comment base on request * Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-11-18am: Stub GetSaveDataSizeMax (#3857)TSRBerry
* am: Stub GetSaveDataSizeMax() * am: Remove todo comment for GetSaveDataSizeMax() * am: saveDataSize & journalDataSize should be of type long * am: Add explanation for returning default values in GetSaveDataSizeMax()
2022-11-16Update units of memory from decimal to binary prefixes (#3716)Wunk
`MB` and `GB` can either be interpreted as having base-10 units, or base-2. `MiB` and `GiB` removes this discrepancy so that units of memory are always interpreted using base-2 units.
2022-11-16Use new C# 11 u8 string literals (#3854)Berkan Diler
2022-11-16Make use of Random.Shared (#3852)Berkan Diler
2022-11-09infra: Migrate to .NET 7 (#3795)Mary-nyan
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
2022-10-27AppletAE: stub SetRecordVolumeMuted (#3804)Luke Warner
* Update IIrSensorServer.cs * Update IIrSensorServer.cs * Apply suggestions from code review Addressed formatting feedback Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update IIrSensorServer.cs * Update ISelfController.cs * Update ISelfController.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27hid/irs: Stub StopImageProcessorAsync (#3799)Luke Warner
* Update IIrSensorServer.cs * Update IIrSensorServer.cs * Apply suggestions from code review Addressed formatting feedback Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update IIrSensorServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-19Implement the GetSessionCacheMode in SSL servuce (#3735)WilliamWsyHK
2022-10-19Manage state of NfcManager (#3678)Carl Ouellette
* Manage state of NfcManager Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes #2122 * Fixes changes from review
2022-10-18Avoid allocations in .Parse methods (#3760)Berkan Diler
* Avoid allocations in .Parse methods Use the Span overloads of the Parse methods when possible to avoid string allocations and remove one unnecessarry array allocation * Avoid another string allocation
2022-10-17Implement OpenDataStorageWithProgramIndex partially (#3765)gdkchan
* Implement OpenDataStorageWithProgramIndex partially * Was not supposed to change this
2022-10-15bsd: Check if socket is bound before calling RecvFrom() (#3761)TSRBerry
2022-10-05Change NvMap ID allocation to match nvservices (#3741)gdkchan
* Change NvMap ID allocation to match nvservices * Move NvMapIdDictionary to Types
2022-10-04Fix memory corruption in BCAT and FS Read methods when buffer is larger than ↵gdkchan
needed (#3739) * Fix memory corruption in FS Read methods when buffer is larger than needed * PR feedback * nit: Don't move this around
2022-10-02Allow Surface Flinger frame enqueue after process has exited (#3733)gdkchan
2022-10-02fatal: Implement Service (#3573)Ac_K
* fatal: Implement Service This PR adds a basic implementation of fatal service, guest processes call it when there is something wrong. But since we can already have all informations by debugging it's not really useful. In any case, that's avoid an unimplemented service exception. Structs/Enum are based on Atmosphère source code. After logs the error report, I call SvcBreak. Feedbacks are welcome on this, since some guests calls it right after fatal service so I can remove it if needed. * Addresses gdkchan feedback
2022-09-29Fix SSL GetCertificates with certificate ID set to All (#3727)gdkchan
* Fix SSL GetCertificates with certificate ID set to All * Fix last entry status value
2022-09-27Fix ListOpenContextStoredUsers and stub LoadOpenContext (#3718)gdkchan
* Fix ListOpenContextStoredUsers and stub LoadOpenContext * Remove nonsensical comment
2022-09-10Allocate work buffer for audio renderer instead of using guest supplied ↵gdkchan
memory (#3276) * Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array
2022-09-07bsd: improve socket pollMary
We should report errors even when not requested. This also ensure we only clear the bits that were requested on the output. Finally, this fix when input events is 0.
2022-09-07bsd: implement SendMMsg and RecvMMsg (#3660)Mary-nyan
* bsd: implement sendmmsg and recvmmsg * Fix wrong increment of vlen
2022-09-01Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint() (#3652)TSRBerry
* Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint() Allows "Victor Vran Overkill Edition" to boot with guest internet access enabled. Thanks to EmulationFanatic for testing this for me! * Bsd: Return proper error code if RemoteEndPoint is null * Remove whitespace from empty line Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01Change vsync signal to happen at 60hz, regardless of swap interval (#3642)riperiperi
* Change vsync signal to happen at 60hz, regardless of swap interval * Update Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Fix softlock when toggling vsync Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESSMary
This was an oversight of the implementation.
2022-09-01sfdsnres: fix endianess issue for port serialisationMary
2022-08-31Address gdkchan's commentMary
2022-08-31account: Implement LoadNetworkServiceLicenseKindAsyncMary
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled. The game still get stuck at loading screen.
2022-08-28Bsd: Fix ArgumentOutOfRangeException in SetSocketOption (#3633)TSRBerry
* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption * Ensure option level is Socket before checking for SoLinger
2022-08-26bsd: Fix Poll writting in input buffer (#3630)Mary-nyan
This is a very old oversight on our Poll implementation. This worked so far reliably because games and homebrews pass the same buffer as input and output.
2022-08-25pctl: Implement EndFreeCommunicationAc_K
This PR Implement `EndFreeCommunication` (checked by RE). Nothing more. Closes #2420
2022-08-18Removed unused usings. (#3593)Nicholas Rodine
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
2022-08-15am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and ↵Ac_K
GetHdcpAuthenticationState (#3535) This PR some calls in `am` service: - ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE). - ICommonStateGetter: GetHdcpAuthenticationState Close #1831 and close #3527
2022-08-11Rename ToSpan to AsSpan (#3556)gdkchan
2022-08-03Sfdnsres; Stub ResolverSetOptionRequest (#3493)Ac_K
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code. (Close #3479)
2022-07-14BSD: Allow use of DontWait flag in Receive (#3462)Fruityloops
2022-07-12Handle the case where byte optionValues are sent to BSD (#3405)riperiperi
Some games and the Mario Odyssey Multiplayer mod do this. The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-06Fix Vi managed and stray layers open/close/destroy (#3438)gdkchan
* Fix Vi managed and stray layers open/close/destroy * OpenLayer should set the state to ManagedOpened
2022-07-03Stub GetTemperature (#3429)Ac_K
2022-06-29ui: Fix timezone abbreviation since #3361 (#3430)Mary
As title say
2022-06-24timezone: Fix regression caused by #3361 (#3418)Mary
Because of that PR, TimeZoneRule was bigger than 0x4000 thanks to a misuse of a constant. This commit address this issue and add a new unit test to ensure the size of TimeZoneRule is 0x4000 bytes. Also address suggestions that were lost on the original PR.
2022-06-24time: Make TimeZoneRule blittable and avoid copies (#3361)Mary
* time: Make TimeZoneRule blittable and avoid copies This drastically reduce overhead of using TimeZoneRule around the codebase. Effect on games is unknown * Add missing Box type * Ensure we clean the structure still This doesn't perform any copies * Address gdkchan's comments * Simplify Box