aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.HLE/HOS/Services/Time/TimeZone/TimeZoneContentManager.cs
AgeCommit message (Collapse)Author
2021-05-16misc: Move configuration management to the Ryujinx project (#2269)Mary
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input * Move Configuration to the Ryujinx project
2020-09-01Update to LibHac 0.12.0 (#1485)Alex Barney
* Update to LibHac 0.12.0 * Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-08-30Clean up and update readme (#1501)Mary
* Clean up and update readme THis clean up and improve the README a bit. * Apply suggestions from code review Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com> Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-07-21Better TimeZone entry in System Settings (#1254)mageven
* Better timezone labels in System TimeZone Replace with GtkEntry with auto-complete Also removed async task as now loading is fast Address Thog's comments self-nit: Remove string alias Address AcK's comments * Improve parsing * Optimize and fix string matching Address jD's comments * Also, make abbreviations searchable * Optimize EntryCompletion's MatchFunc * nit: Result.IsFailure() * Fix potential crash on opening Settings window w/o FW installed
2020-03-30Reduce requirements for running homebrew (#1053)Thog
* Reduce requirements for running homebrews This commit change the following behaviours: - TimeZoneBinary system archive isn't required until guest code call LoadTimeZoneRule. - Fonts system archives aren't requred until a "pl:u" IPC call is made. - Custom font support was dropped. - TimeZoneBinary missing message is now an error and not a warning. * Address comments
2020-03-26Make Device Location Name configuration (custom TZ) (#1031)Thog
This permit to use arbitrary timezone (instead of UTC). Useful for games like ACNH.
2020-03-25Add IMultiCommitManager (#1011)Alex Barney
* Update LibHac * Add IMultiCommitManager * Updates * Delete NuGet.Config * Add command version
2019-10-17Update to LibHac 0.6.0 (#792)Alex Barney
* Update to LibHac 0.6.0 * Create an IFileSystemProxy object from LibHac * Rename rc -> result * Alignment and spacing * Result formatting * Spacing * Sort usings
2019-10-16Move InvalidSystemResourceException with the other Exceptions (#794)Ac_K
* Move InvalidSystemResourceException with the other `InvalidSystemResourceException.cs` was in `Ryujinx.HLE/Resource` who didn't make sense since it's the only file in the folder, and other exceptions class are in `Ryujinx.HLE/Exceptions`. * Fix empty lines
2019-10-11Fix TimeZoneBinary dispose issues (#785)Thomas Guillemard
* Fix TimeZoneBinary dispose issues THis fix a regression on Pokémon Let's Go Eevee! (and probably other games) caused by #783. * Address Moosehunter's comment
2019-10-08Update time implementation to 9.0.0 (#783)Thomas Guillemard
* Fix 9.0.0 related services bindings This was wrong because of a mistake on switchbrew. * Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset * Update ClockCore logics to 9.0.0 Also apply 9.0.0 permissions and comment time:u, and time:a (as those are going to be moved) * Move every clocks instances + timezone to a global manager * Start implementing time:m Also prepare the skeleton of the shared memory * Implement SystemClockContextUpdateCallback and co * Update StaticService to 9.0.0 * Update ISystemClock to 9.0.0 * Rename IStaticService and add glue's IStaticService * Implement psc's ITimeZoneService * Integrate psc layer into glue for TimeZoneService * Rename TimeZoneManagerForPsc => TimeZoneManager * Use correct TimeZoneService interface for both StaticService implementations * Accurately implement time shared memory operations * Fix two critical flaws in TimeZone logic The first one was the month range being different fron Nintendo one (0-11 instead of 1-12) The other flaw was a bad incrementation order during days & months computation. * Follow Nintendo's abort logic for TimeManager * Avoid crashing when timezone sysarchive isn't present * Update Readme * Address comments * Correctly align fields in ISystemClock * Fix code style and some typos * Improve timezone system archive warning/error messages * Rearrange using definitions in Horizon.cs * Address comments