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path: root/Ryujinx.HLE/HOS/Services/Fs/IFileSystemProxy.cs
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2021-08-12Update to LibHac 0.13.1 (#2475)Alex Barney
* Update to LibHac 0.13.1 * Recreate directories for indexed saves if they're missing on emulator start
2021-07-13Revert LibHac updateMary
Users are facing save destruction on failing extra data update apparently
2021-07-13Update to LibHac 0.13.1 (#2328)Alex Barney
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-06-28no name: Mii Editor applet support (#2419)Ac_K
* no name: Mii Editor applet support * addresses gdkchan feedback * Fix comment * Bypass MountCounter of MiiDatabaseManager * Fix GetSettingsPlatformRegion * Disable Applet Menu for unsupported firmwares
2021-05-16misc: Move configuration management to the Ryujinx project (#2269)Mary
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input * Move Configuration to the Ryujinx project
2021-04-24HLE: Fix integer sign inconcistency accross the codebase (#2222)Mary
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
2021-04-14Initial support for the new 12.x IPC system (#2182)Mary
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes * Implement inital support for TIPC and adds SM command ids * *Ipc to *ipc * Missed a ref in last commit... * CommandAttributeTIpc to CommandAttributeTipc * Addresses comment and fixes some bugs around TIPC doesn't have any padding requirements as buffer C isn't a thing Fix for RegisterService inverting two argument only on TIPC
2021-02-20Allow modding AddOnContent RomFS (#2024)mageven
Simplify some misc logic
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special ↵gdkchan
handling from kernel (#1458) * IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
2020-09-01Update to LibHac 0.12.0 (#1485)Alex Barney
* Update to LibHac 0.12.0 * Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-08-08Forward OpenSaveDataInfoReaderOnlyCacheStorage to ↵Alex Barney
OpenSaveDataInfoReaderWithFilter (#1449)
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-07-31fs: stub ReadSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute (#1443)Mary
This is required by AC:NH for the new online save features of 1.4.0
2020-06-20Implement aoc:u and support loading AddOnContent (#1221)mageven
* Initial rebased AddOnContent support * Fix bounds calculation * Use existing GameCard in VFS per Xpl0itR's suggestion + Add dummy IPurchaseEventManager per AcK's suggestion * Support multiple containers * Add option to selectively disable addons * Import tickets from AOC FS * Load all nsps in base directory automatically * Revert LoadNsp renaming Removes conflicts with Mods PR. Not much is lost, old names were fine. * Address AcK's comments * Address Thog's comments Dispose opened nsp files Fix potential bug by clearing metadata on load
2020-05-04Implement a new physical memory manager and replace DeviceMemory (#856)gdkchan
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
2020-03-25Add IMultiCommitManager (#1011)Alex Barney
* Update LibHac * Add IMultiCommitManager * Updates * Delete NuGet.Config * Add command version
2020-03-03Add support for cache storage (#936)Alex Barney
* Update LibHac * Run EnsureApplicationCacheStorage when launching a game * Add new FS commands
2020-01-21Keep the GUI alive when closing a game (#888)Thog
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
2020-01-16Update to LibHac 0.8.2 (#889)Alex Barney
* Update to LibHac 0.8.2 This brings support for temporary savedata, ignores case in key names when loading from a file, and prints the rights ID correctly when missing a title key. * Auto-format IFileSystemProxy
2020-01-12Call EnsureApplicationSaveData when launching a game (#871)Alex Barney
* Workaround for the lack of a program registry * Call EnsureApplicationSaveData when launching a game
2020-01-05Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the ↵Alex Barney
Switch uses (#801) * Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
2019-10-17Update to LibHac 0.6.0 (#792)Alex Barney
* Update to LibHac 0.6.0 * Create an IFileSystemProxy object from LibHac * Rename rc -> result * Alignment and spacing * Result formatting * Spacing * Sort usings
2019-09-19Refactoring HOS folder structure (#771)Ac_K
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces