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This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
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* Fix GetAudioDeviceServiceWithRevisionInfo logging
`revisionInfo` and `appletResourceUserId` were read in the wrong order.
* Fix comment
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* .NET Core 3.0 is here!
* Remove IMemoryManager.cs and its references.
* Add T Math/F.FusedMultiplyAdd(T, T, T). Nits.
* Nit.
* Update appveyor.yml
* Revert "Resolve Visual Studio build issues"
This reverts commit 1772128ce0fc058e6280001aace3a77a7a96897b.
* Update SvcTable.cs
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* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume
- Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE).
- Add Get and Set for Volume into audio backends.
- Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard.
- Split OpenAL backend into 2 files for consistency.
* Address comments
* Fix the volume calculation
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* Fix hwopus DecodeInterleaved implementation
Also implement new variants of this api.
This should fix #763
* Sample rate shouldn't be hardcoded
This fix issues while opening Pokémon Let's Go pause menu.
* Apply Ac_K's suggestion about EndianSwap
* Address gdkchan's comment
* Address Ac_k's comment
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* Fix AudioRenderer implementation
According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too
Should improve results on recent game and close #718 and #707
* Fix NodeStates.GetWorkBufferSize
* Use BitUtils instead of IntUtils
* Nits
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* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).
* Remove Types namespaces
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