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path: root/Ryujinx.HLE/HOS/Services/Audio
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2019-11-23Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832)Ac_K
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
2019-11-14Fix GetAudioDeviceServiceWithRevisionInfo logging (#822)Ac_K
* Fix GetAudioDeviceServiceWithRevisionInfo logging `revisionInfo` and `appletResourceUserId` were read in the wrong order. * Fix comment
2019-10-31.NET Core 3.0 is here! (#784)LDj3SNuD
* .NET Core 3.0 is here! * Remove IMemoryManager.cs and its references. * Add T Math/F.FusedMultiplyAdd(T, T, T). Nits. * Nit. * Update appveyor.yml * Revert "Resolve Visual Studio build issues" This reverts commit 1772128ce0fc058e6280001aace3a77a7a96897b. * Update SvcTable.cs
2019-10-11audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781)Ac_K
* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume - Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE). - Add Get and Set for Volume into audio backends. - Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard. - Split OpenAL backend into 2 files for consistency. * Address comments * Fix the volume calculation
2019-10-11Fix hwopus DecodeInterleaved implementation (#786)Thomas Guillemard
* Fix hwopus DecodeInterleaved implementation Also implement new variants of this api. This should fix #763 * Sample rate shouldn't be hardcoded This fix issues while opening Pokémon Let's Go pause menu. * Apply Ac_K's suggestion about EndianSwap * Address gdkchan's comment * Address Ac_k's comment
2019-09-20audren: Fix AudioRenderer implementation (#773)Ac_K
* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
2019-09-19Refactoring HOS folder structure (#771)Ac_K
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces