| Age | Commit message (Collapse) | Author |
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* am: Initial swkbd implementation
Currently only implements the full screen keyboard, inline keyboard will come later.
* Remove unnecessary logging
* Miscellaneous tidy up
* am: Always pop incoming interactive session data
* am: Add a reminder to implement the full config struct
* am: Check for a max length of zero
We should only limit/truncate text when the max length is set to a non-zero value.
* Add documentation
* am: Return IStorage not available when queue is empty
We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator.
* Fix typo
* Code style changes
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* Implement IApplicationFunctions & IQueryService commands
- Fix some nits in `IApplicationFunctions`
- Implement `QueryApplicationPlayStatistics` and `QueryApplicationPlayStatisticsByUid` checked by RE.
- Implement `QueryApplicationPlayStatisticsForSystem` and `QueryApplicationPlayStatisticsByUserAccountIdForSystem` checked by RE.
- Implement `QueryPlayStatisticsManager` to get/set played games statistics. We currently don't store any statistics because it's handled by qlaunch (or maybe am service?) on Switch.
We can add support later if games use returned statistics for something.
* Fix reviews
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- Implement am ICommonStateGetter::SetCpuBoostMode according to the RE:
```
signed __int64 __fastcall nn::ICommonStateGetter::SetCpuBoostModeImpl(__int64 this, unsigned int cpu_boost_mode)
{
if ( cpu_boost_mode > 1 )
{
return 0x3F480LL;
}
__int64 v2 = *(_QWORD *)(this + 0x38);
__int64 v3 = *(_QWORD *)(*(_QWORD *)(v2 + 8) + 0x298LL);
nnLock((_DWORD *)(v3 + 0x104));
__int64 v5 = *(_QWORD *)(v2 + 0x18);
bool unk_bool = *(unsigned __int8 *)(v5 + 0x7C);
*(_DWORD *)(v5 + 0x80) = cpu_boost_mode;
if (!unk_bool)
{
*(_BYTE *)(v5 + 0x7C) = 1;
}
wait_condvar(v3 + 0xA8);
nnUnlock((_DWORD *)(v3 + 0x104));
return 0LL;
}
```
- Add enum for apm CpuBoostMode
- Add missing values in apm PerformanceConfiguration with some comments.
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* refactoring result codes
- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.
* NvResult is back
* Fix
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