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path: root/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs
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2020-12-09am: Implement GetHealthWarningDisappearedSystemEvent (#1788)Ac_K
This implement IApplicationFunctions GetHealthWarningDisappearedSystemEvent call which is needed by Mario Kart 8 in Chinese version. Call was checked by RE. We still have to determine where to signals some AM events. Thanks to Kakasita on our Discord to reported this and confirm this works fine!
2020-12-02IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special ↵gdkchan
handling from kernel (#1458) * IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
2020-11-24am: Fix GetSaveDataSize stub (#1748)Ac_K
2020-11-21am: Cleaning and stub TryPopFromFriendInvitationStorageChannel (#1738)Ac_K
2020-09-23Return "NotAvailable" when no UserChannel data is present. (#1569)riperiperi
* Return "NotAvailable" when no UserChannel data is present. * Return ObjectInvalid for undefined parameter kinds. * No need to specify which, there's only one. * Just works as a literal string.
2020-09-21hle/ui: Basic multi programs support (#1560)Mary
* hos/gui: Add a check of NCA program index in titleid This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index. We currently return the last index, instead of the lower one. Same check is added to ApplicationLibrary in the UI. I've cleaned up both file too. * hle: implement partial relaunch logic TODO: make the emulator auto relauch. * Handle auto relaunch * hle: Unify update usage system * hle: Implement support of multi programs in update system * Add some documentation * Address rip's comment Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-09-20am: Stub Begin/EndBlockingHomeButton (#1553)Ac_K
2020-09-01Update to LibHac 0.12.0 (#1485)Alex Barney
* Update to LibHac 0.12.0 * Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-07-22Add multiple calls to am service (#1411)Ac_K
* Add multiple calls to am service This implement/stub some am calls: - SetAutoSleepDisabled - IsAutoSleepDisabled - SetAlbumImageTakenNotificationEnabled - EnableApplicationCrashReport - GetPreviousProgramIndex - NeedsToExitProcess - RequestForAppletToGetForeground - GetIndirectLayerConsumerHandle All checked by RE. Additionnaly to that, there is some cleanup here and there. Fix #1387, #1324, #1165, #1163, #1065 * Fix casting * Thread safe assign
2020-05-27Fix GetDesiredLanguage (#1275)mageven
* Fix GetDesiredLanguage * Correct tzcnt slip-up * Address gdkchan's comments
2020-05-27Fix GetDisplayVersion (#1276)mageven
2020-05-15Refactor out Application details from Horizon (#1236)mageven
* Initial Application refactor * Misc typo and access modifier fixes * Clean unused namespaces * Address gdkchan's comments * Move ticket reading to common method * Change IParentalControlService to use ApplicationLoader.ControlData
2020-05-12am: Implement GetFriendInvitationStorageChannelEvent (#1220)Ac_K
* am: Implement GetFriendInvitationStorageChannelEvent This implement GetFriendInvitationStorageChannelEvent according to RE, needed by Streets of Rage 4 * Fix handle name * add GetNotificationStorageChannelEvent
2020-05-04Move kernel state out of the Horizon class (#1107)gdkchan
* Move kernel state from Horizon to KernelContext * Merge syscalls partial classes, split 32 and 64-bit variants * Sort usings
2020-04-12Print the result name in SetTerminateResult if possible (#1105)Alex Barney
2020-02-18Actually use the dummy NACP for EnsureApplicationSaveData (#939)Alex Barney
2020-02-12Stub the application copyright framebuffer api (#921)Thog
* Stub the application copyright framebuffer api As we currently don't support multi layers on vi/nvnflinger, this PR implement a stub of this API. * Address Cyuubi's comments * Add IPC checks and comments for future reversing Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-02-02Fix inconsistencies with UserId (#906)Thog
* Fix inconsistencies with UserId The account user id isn't an UUID. This PR adds a new UserId type with the correct value ordering to avoid mismatch with LibHac's Uid. This also fix an hardcoded value of the UserId. As the userid has been invalid for quite some time (and to avoid forcing users to their recreate saves), the userid has been changed to "00000000000000010000000000000000". Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see the sources for the reason) Fix #626 * Address jd's & Ac_k's comments
2020-01-21Keep the GUI alive when closing a game (#888)Thog
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
2020-01-05Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the ↵Alex Barney
Switch uses (#801) * Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
2019-11-15Implement IApplicationFunctions & IQueryService commands (#823)Ac_K
* Implement IApplicationFunctions & IQueryService commands - Fix some nits in `IApplicationFunctions` - Implement `QueryApplicationPlayStatistics` and `QueryApplicationPlayStatisticsByUid` checked by RE. - Implement `QueryApplicationPlayStatisticsForSystem` and `QueryApplicationPlayStatisticsByUserAccountIdForSystem` checked by RE. - Implement `QueryPlayStatisticsManager` to get/set played games statistics. We currently don't store any statistics because it's handled by qlaunch (or maybe am service?) on Switch. We can add support later if games use returned statistics for something. * Fix reviews
2019-09-20am: IApplicationFunctions GetGpuErrorDetectedSystemEvent implementation (#775)Ac_K
2019-09-19Refactoring HOS folder structure (#771)Ac_K
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces