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path: root/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs
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2020-04-12Print the result name in SetTerminateResult if possible (#1105)Alex Barney
2020-02-18Actually use the dummy NACP for EnsureApplicationSaveData (#939)Alex Barney
2020-02-12Stub the application copyright framebuffer api (#921)Thog
* Stub the application copyright framebuffer api As we currently don't support multi layers on vi/nvnflinger, this PR implement a stub of this API. * Address Cyuubi's comments * Add IPC checks and comments for future reversing Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-02-02Fix inconsistencies with UserId (#906)Thog
* Fix inconsistencies with UserId The account user id isn't an UUID. This PR adds a new UserId type with the correct value ordering to avoid mismatch with LibHac's Uid. This also fix an hardcoded value of the UserId. As the userid has been invalid for quite some time (and to avoid forcing users to their recreate saves), the userid has been changed to "00000000000000010000000000000000". Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see the sources for the reason) Fix #626 * Address jd's & Ac_k's comments
2020-01-21Keep the GUI alive when closing a game (#888)Thog
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
2020-01-05Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the ↵Alex Barney
Switch uses (#801) * Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
2019-11-15Implement IApplicationFunctions & IQueryService commands (#823)Ac_K
* Implement IApplicationFunctions & IQueryService commands - Fix some nits in `IApplicationFunctions` - Implement `QueryApplicationPlayStatistics` and `QueryApplicationPlayStatisticsByUid` checked by RE. - Implement `QueryApplicationPlayStatisticsForSystem` and `QueryApplicationPlayStatisticsByUserAccountIdForSystem` checked by RE. - Implement `QueryPlayStatisticsManager` to get/set played games statistics. We currently don't store any statistics because it's handled by qlaunch (or maybe am service?) on Switch. We can add support later if games use returned statistics for something. * Fix reviews
2019-09-20am: IApplicationFunctions GetGpuErrorDetectedSystemEvent implementation (#775)Ac_K
2019-09-19Refactoring HOS folder structure (#771)Ac_K
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces