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* use Array.Empty() where instead of allocating new zero-length arrays
* structure for loops in a way that the JIT will elide array/Span bounds checking
* avoiding function calls in for loop condition tests
* avoid LINQ in a hot path
* conform with code style
* fix mistake in GetNextWaitingObject()
* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue
* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
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Fix crash on Linux since 08831eecf77cedd3c4192ebab5a9c485fb15d51e.
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* kernel: Fix sleep timing accuracy
This commit corrects some mistake while comparing reversing of kernel
13.x with our own.
WaitAndCheckScheduledObjects timing accuracy was also improved.
* Make KTimeManager.WaitAndCheckScheduledObjects spin wait for sub milliseconds
Fix performance regression on Pokemon Let's Go games and possibly
others.
* Address rip's comment
* kernel: Fix issues with timeout of -1 (0xFFFFFFFF)
Fixes possible hang on Pokemon DP and possibly others
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* Rewrite scheduler context switch code
* Fix race in UnmapIpcRestorePermission
* Fix thread exit issue that could leave the scheduler in a invalid state
* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control
* Remove multi-core setting (it is always on now)
* Re-enable assert
* Remove multicore from default config and schema
* Fix race in KTimeManager
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* Name all threads
Close #874
* use ThreadName instead of ThreadId in Logging
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* Refactor SVC handler
* Get rid of KernelErr
* Split kernel code files into multiple folders
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