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path: root/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
AgeCommit message (Collapse)Author
2021-10-13Fix regression with foreground software keyboard (#2732)Caian Benedicto
2021-10-12Inline software keyboard without input pop up dialog (#2180)Caian Benedicto
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
2021-02-28Improve heuristic for showing the keyboard (#2066)Caian Benedicto
2021-02-11Improve inline keyboard compatibility (#1959)Caian Benedicto
* Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg –abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard
2021-01-11Add support for inline software keyboard (#1868)Caian Benedicto
* Add background mode configuration to SoftwareKeyboardApplet * Add placeholder text generator for Software Keyboard in background mode * Add stub for GetIndirectLayerImageMap * Fix default state of DecidedCancel response * Add GUI text input to Software Keyboard in background mode * Fix graphical glitch when Inline Software Keyboard appears * Improve readability of InlineResponses class * Improve code styling and fix compiler warnings * Replace ServiceDisplay log class by ServiceVi * Replace static readonly by const * Add proper finalization to the keyboard applet in inline mode * Rename constants to start with uppercase * Fix inline keyboard not working with some games * Improve code readability * Fix code styling
2020-08-04Improved Logger (#1292)mageven
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
2020-08-03Implement Software Keyboard GTK frontend (#1434)mageven
* Implement SwKbd GUI * Relocate UI handler to Emu Context from Config Also create a common interface for UI handlers in the context and specialize for Gtk Add basic input length validation in InputDialog * Add Transfer Memory support to AppletCreator Read Initial Text for SwKbd using Transfer Memory * Improve InputDialog widget Improve length validation Has extra label to show validition info Handle potential errors and log them * Misc improvements * Improve string validation * Improve error handling * Remove tuple in struct * Address formatting nits * Add proper Cancel functionality Also handle GUI errors in UI handler * Address jD's comments * Fix _uiHandler init * Address AcK's comments
2020-04-03Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087)mageven
error at compile time
2020-04-03HID SharedMem Rework (#1003)mageven
* Delete old HLE.Input * Add new HLE Input. git shows Hid.cs as modified because of the same name. It is new. * Change HID Service * Change Ryujinx UI to reflect new Input * Add basic ControllerApplet * Add DebugPad Should fix Kirby Star Allies * Address Ac_K's comments * Moved all of HLE.Input to Services.Hid * Separated all structs and enums each to a file * Removed vars * Made some naming changes to align with switchbrew * Added official joycon colors As an aside, fixed a mistake in touchscreen headers and added checks to important SharedMem structs at init time. * Further address Ac_K's comments * Addressed gdkchan's and some more Ac_K's comments * Address AcK's review comments * Address AcK's second review comments * Replace missed Marshal.SizeOf and address gdkchan's comments
2020-01-26SoftwareKeyboard: Interactive data size should include size field. (#907)bunnei
2019-12-03Fully reverse swkbd configuration structure and follow-up to swkbd ↵jduncanator
implementation (#839) * am: Fully reverse swkbd configuration structure * Add documentation * Remove explicit access modifiers * Fix formatting * Fix further formatting issues
2019-11-18Initial swkbd implementation (#826)jduncanator
* am: Initial swkbd implementation Currently only implements the full screen keyboard, inline keyboard will come later. * Remove unnecessary logging * Miscellaneous tidy up * am: Always pop incoming interactive session data * am: Add a reminder to implement the full config struct * am: Check for a max length of zero We should only limit/truncate text when the max length is set to a non-zero value. * Add documentation * am: Return IStorage not available when queue is empty We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator. * Fix typo * Code style changes