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* Some small shader related fixes
* Address PR feedback
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10x10 and 12x12 (#249)
* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12
* return correct Bytes Per Pixel
* Use method in order to get CompressedTextureSize
* Add Read16BptCompressedTexture method
* add Bpb integer argument
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* Add locking methods to the ogl resource cache
* Remove some unused arguments
* Add the ZF32 texture format
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
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