| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-09-19 | Implement DepthWriteMask and add R16G16 (#425) | ReinUsesLisp | |
| 2018-09-18 | Allow "reinterpretation" of framebuffer/zeta formats (#418) | gdkchan | |
| * (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback | |||
| 2018-09-17 | Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture ↵ | HorrorTroll | |
| format. Fix BC6H_UF16 from Unorm to Sfloat (#417) * Implement B5G6R5Unorm & BGR5A1Unorm * Implement RGBA32Uint * Implement R16Unorm & Z16 texture format * Fix BC6H_UF16 from Unorm to Sfloat | |||
| 2018-09-11 | Fixup image error message and add G8R8 to size query (#410) | ReinUsesLisp | |
| 2018-09-08 | Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) | ReinUsesLisp | |
| * Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback | |||
