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* Check vertex array is enabled before reading constant attribute to avoid out of bounds exception
* Removed new line
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* Scissor test implementation. Partially stubbed until geometry shaders are fixed
* Apply to all viewports when geometry shaders are disabled.
* Also apply enable cap to all viewports when geometry shaders are disabled
* Added fixme as per suggestion
Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>
* Apparently no alignment needed here.
* Comment on new line
* Correct height calculation
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* Fix minor bug with ordering leading to incorrect ordering
* Converts quads and quadstrips to triangle
* A new line for emmaus
* Refactor to remove Ib from quadhelper methods
* 20 extra brackets...
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* Initial nvdec implementation using FFmpeg
* Fix swapped channels on the video decoder and the G8R8 texture format
* Fix texture samplers not being set properly (regression)
* Rebased
* Remove unused code introduced on the rebase
* Add support for RGBA8 output format on the video image composer
* Correct spacing
* Some fixes for rebase and other tweaks
* Allow size mismatch on frame copy
* Get rid of GetHostAddress calls on VDec
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