| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-07-03 | Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend ↵ | ReinUsesLisp | |
| factor (#207) * Add FaceAttr (0x3fc) input attribute in GLSL * Implement unmanaged case in EmitTex * Add ConstantColor for 0xC001 (G80) from PR #145 | |||
| 2018-06-02 | Fix mistake on astc conversion, make some static methods that shouldn't be ↵ | gdkchan | |
| public private, remove old commmented out code | |||
| 2018-06-02 | Some small gpu improvements and shader improvements, add support for ASTC ↵ | gdkchan | |
| 4x4 textures (slow!) | |||
| 2018-05-17 | Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, ↵ | gdkchan | |
| SHL, LD_C, some shader related fixes, added support for texture component selection | |||
| 2018-04-30 | Ignore ZR target texture color registers on shader | gdkchan | |
| 2018-04-13 | Fix for current framebuffer issues (#78) | gdkchan | |
| [GPU] Fix some of the current framebuffer issues | |||
| 2018-04-10 | [GPU] Add more shader instructions, add support for rgb565 textures | gdkchan | |
| 2018-04-08 | Merge shader branch, adding support for GLSL decompilation, a macro | gdkchan | |
| interpreter, and a rewrite of the GPU code. | |||
