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path: root/Ryujinx.Graphics/Gal/OpenGL/OGLFrameBuffer.cs
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2018-07-06Disable front facing and face culling to avoid regression (#226)ReinUsesLisp
* Disable tests for framebuffer blitting
2018-06-23Small OpenGL Renderer refactoring (#177)gdkchan
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
2018-04-25Some small sync primitive fixes, logging fixes, started to implement the 2D ↵gdkchan
engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-14[GPU] Set frame buffer texture size to window sizegdkchan
2018-04-14[GPU] Send correct window size to the vertex shadergdkchan
2018-04-14[GPU] Fix frame buffer being upside down in some casesgdkchan
2018-04-13[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct ↵gdkchan
blend enable register, clear the buffer before drawing
2018-04-13Fix for current framebuffer issues (#78)gdkchan
[GPU] Fix some of the current framebuffer issues
2018-04-08Merge shader branch, adding support for GLSL decompilation, a macrogdkchan
interpreter, and a rewrite of the GPU code.