| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-10-16 | Fix various issues caused by Vertex/Index buffer conversions (#3762) | riperiperi | |
| * Fix various issues caused by #3679 - The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16. - The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer. - The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors. - The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size. * Fix offset for converted buffer | |||
| 2022-09-08 | Restride vertex buffer when stride causes attributes to misalign in Vulkan. ↵ | riperiperi | |
| (#3679) * Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly. | |||
