| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-01-09 | Add runtime identifiers to new projects | gdkchan | |
| 2020-01-09 | Fix AstcDecoder Success property never being set to true | gdkchan | |
| 2020-01-09 | ASTC optimizations (#845) | Alex Barney | |
| * ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering | |||
| 2020-01-09 | Copy 16 bytes at a time for layout conversion, if possible | gdkchan | |
| 2020-01-09 | Support 3D ASTC textures (using 2D blocks) | gdkchan | |
| 2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan | |
| 2020-01-09 | Do not throw for invalid ASTC compressed textures | gdk | |
| 2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered ↵ | gdk | |
| render support, do not delete textures with existing views created from them | |||
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support ↵ | gdk | |
| mipmaps on ASTC compressed textures | |||
| 2020-01-09 | Calculate width from stride on texture copies | gdk | |
| 2020-01-09 | Initial work | gdk | |
