| Age | Commit message (Collapse) | Author |
|
* Implement DADD, DFMA and DMUL shader instructions
* Rename FP to FP32
* Correct double immediate
* Classic mistake
|
|
* Update bindless to indexed conversion code pattern match
* Correct index shift
|
|
|
|
|
|
* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements
|
|
|
|
used (#895)
|
|
|
|
|
|
Removes a useless null check
Aligns some values to improve readability
|
|
|
|
|
|
Add TODO comment for GL_EXT_polygon_offset_clamp
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
as a workaround for compiler bugs (?)
|
|
|
|
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
|
|
storage related transformations on IR
|
|
loop on shaders
|
|
|
|
|
|
|
|
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
the way how global memory is handled
|
|
|
|
from bindless texture accesses
|
|
misc. fixes
|
|
mipmaps on ASTC compressed textures
|
|
|