| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan | |
| 2020-03-30 | Implement FCMP shader instruction (#1067) | gdkchan | |
| 2020-03-29 | Index constant buffer vec4s using ternary expressions. (#1015) | riperiperi | |
| * Index constant buffer vec4s using ternary expressions. * Remove indexed path. We determined that it had negligible impact. * Revert "Remove indexed path." This reverts commit 25ec4eddfa441e802bd957dfaabc83b23c6bae38. * Revert "Revert "Remove indexed path."" This reverts commit 7cd52fecb529dcb9e1a574533bd38531319f1268. | |||
| 2020-03-29 | Move the OpActivator to OpCodeTable class for improve performance (#1001) | Chenj168 | |
| * Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary * Modify code style. | |||
| 2020-03-26 | Implement NOP and stub DEPBAR shader instructions (#1041) | Elise | |
| * Implement NOP and stub DEPBAR shader instruction * Fix a few issues and formatting stuff * Remove OpCodeNop/Depbar and use OpCode instead * Fix NOP shader instruction opcode * Fix formatting | |||
| 2020-03-25 | Implement VMNMX shader instruction (#1032) | gdkchan | |
| * Implement VMNMX shader instruction * No need for the gap on the enum * Fix typo | |||
| 2020-03-23 | Implement ICMP shader instruction (#1010) | gdkchan | |
| 2020-03-23 | Implement textureQueryLevels (#1007) | gdkchan | |
| 2020-03-15 | Improve shader sampler type selection (#989) | gdkchan | |
| 2020-03-06 | Fix branch with CC and predicate, and a case of SYNC propagation (#967) | jduncanator | |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan | |
| * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake | |||
| 2020-02-14 | Update bindless to indexed conversion code pattern match (#938) | gdkchan | |
| * Update bindless to indexed conversion code pattern match * Correct index shift | |||
| 2020-02-14 | Sign-extend shader memory instruction offsets (#934) | gdkchan | |
| 2020-02-11 | Support compute uniform buffers emulated with global memory (#924) | gdkchan | |
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan | |
| * Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements | |||
| 2020-02-02 | Support flat interpolation qualifier on shaders (#915) | gdkchan | |
| 2020-01-19 | Fix shader output color buffer index when non-sequential render targets are ↵ | gdkchan | |
| used (#895) | |||
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-09 | Add runtime identifiers to new projects | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Removes a useless null check Aligns some values to improve readability | |||
| 2020-01-09 | Remove some unused args on the shader translator | gdkchan | |
| 2020-01-09 | Fix FADD32I check for Ra negation | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Remove more unused code | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Reimplement limited bindless textures support | gdkchan | |
| 2020-01-09 | Fix exception on shader translator when adding goto temp variable | gdkchan | |
| 2020-01-09 | Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction | gdkchan | |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Partial support for shader memory barriers | gdkchan | |
| 2020-01-09 | Remove some usings that are not needed | gdkchan | |
| 2020-01-09 | Correct non-constant offset rewrite for texelFetch | gdkchan | |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan | |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan | |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan | |
| 2020-01-09 | Support bindless texture gather shader instruction | gdkchan | |
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA ↵ | gdkchan | |
| as a workaround for compiler bugs (?) | |||
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan | |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Partial support for branch with CC, and fix a edge case of branch out of ↵ | gdk | |
| loop on shaders | |||
| 2020-01-09 | Simplified F2I shader instruction codegen | gdk | |
| 2020-01-09 | Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests | gdk | |
| 2020-01-09 | Add PSET shader instruction | gdk | |
| 2020-01-09 | Revert "Simplify shader uniform buffer access codegen" | gdk | |
| This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b. | |||
| 2020-01-09 | Simplify shader uniform buffer access codegen | gdk | |
| 2020-01-09 | Remove TranslatorConfig struct | gdk | |
| 2020-01-09 | Add R2P shader instruction | gdk | |
| 2020-01-09 | Make the shader translator more error resilient (part 2) | gdk | |
