| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-02-08 | Simplify handling of shader vertex A (#1999) | gdkchan | |
| * Simplify handling of shader vertex A * Theres no transformation feedback, its transform * Merge TextureHandlesForCache | |||
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
