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path: root/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
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2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
2021-06-03Fix shaders with mixed PBK and SSY addresses on the stack (#2329)gdkchan
* Fix shaders with mixed PBK and SSY addresses on the stack * Address PR feedback and nits
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
2021-04-18Improve shader global memory to storage pass (#2200)gdkchan
* Improve shader global memory to storage pass * Formatting and more comments * Shader cache version bump
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
2021-01-28Support multiple destination operands on shader IR and shuffle predicates ↵gdkchan
(#1964) * Support multiple destination operands on shader IR and shuffle predicates * Cache version change
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
2020-07-04Implement shader LEA instruction and improve bindless image load/store (#1355)gdkchan
2020-05-27Support separate textures and samplers (#1216)gdkchan
* Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles
2020-01-09Add a pass to turn global memory access into storage access, and do all ↵gdk
storage related transformations on IR
2020-01-09Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵gdk
the way how global memory is handled
2020-01-09Add partial support for array of samplers, and add pass to identify them ↵gdk
from bindless texture accesses
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵gdk
misc. fixes
2020-01-09Initial workgdk