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* Initial Implementation
* Further improvements (no support for float/64-bit types)
* Merge atomic and reduce instructions, add missing format switch
* Fix rebase issues.
* Not used.
* Whoops. Fixed.
* Partial implementation of inc/dec, cleanup and TODOs
* Remove testing path
* Address Feedback
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* Fix shaders with mixed PBK and SSY addresses on the stack
* Address PR feedback and nits
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* Move shader resource descriptor creation out of the backend
* Remove now unused code, and other nits
* Shader cache version bump
* Nits
* Set format for bindless image load/store
* Fix buffer write flag
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* Improve shader global memory to storage pass
* Formatting and more comments
* Shader cache version bump
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* Use multiple dest operands for shader call instructions
* Passing opNode is no longer needed
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(#1964)
* Support multiple destination operands on shader IR and shuffle predicates
* Cache version change
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* Add support for CAL and RET shader instructions
* Remove unused stuff
* Fix a bug that could cause the wrong values to be passed to a function
* Avoid repopulating function id dictionary every time
* PR feedback
* Fix vertex shader A/B merge
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* Support separate textures and samplers
* Add missing bindless flag, fix SNORM format on buffer textures
* Add missing separation
* Add comments about the new handles
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storage related transformations on IR
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the way how global memory is handled
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from bindless texture accesses
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misc. fixes
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