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* Eliminate CB0 accesses
Still some work to do, decouple from hle?
* Forgot the important part somehow
* Fix and improve alignment test
* Address Feedback
* Remove some complexity when checking storage buffer alignment
* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used
* Shader cache version
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* Fix 8 and 16-bit STG
* Fix 8 and 16-bit STS
* Shader cache version bump
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* Move shader resource descriptor creation out of the backend
* Remove now unused code, and other nits
* Shader cache version bump
* Nits
* Set format for bindless image load/store
* Fix buffer write flag
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* Improve shader global memory to storage pass
* Formatting and more comments
* Shader cache version bump
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* Refactor shader GPU state and memory access
* Fix NVDEC project build
* Address PR feedback and add missing XML comments
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Removes a useless null check
Aligns some values to improve readability
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storage related transformations on IR
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the way how global memory is handled
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