| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-08-11 | Workaround for Intel FrontFacing built-in variable bug (#2540) | gdkchan | |
| 2021-05-19 | Move shader resource descriptor creation out of the backend (#2290) | gdkchan | |
| * Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag | |||
| 2021-04-18 | Improve shader global memory to storage pass (#2200) | gdkchan | |
| * Improve shader global memory to storage pass * Formatting and more comments * Shader cache version bump | |||
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan | |
| * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments | |||
| 2020-02-11 | Support compute uniform buffers emulated with global memory (#924) | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Removes a useless null check Aligns some values to improve readability | |||
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵ | gdk | |
| the way how global memory is handled | |||
| 2020-01-09 | Remove some unused constants and other code | gdk | |
| 2020-01-09 | Initial work | gdk | |
