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path: root/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
AgeCommit message (Collapse)Author
2021-10-18Initial tessellation shader support (#2534)gdkchan
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
* Fix varying interpolation on fragment shader * Some nits * Alignment
2020-01-09Fix exception on shader translator when adding goto temp variablegdkchan
2020-01-09Partial support for branch with CC, and fix a edge case of branch out of ↵gdk
loop on shaders
2020-01-09Initial workgdk