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path: root/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
AgeCommit message (Collapse)Author
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
2020-11-13Salieri: shader cache (#1701)Mary
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-04-02Remove output interpolation qualifier (#1070)gdkchan
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Initial workgdk