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2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
2021-01-28Support multiple destination operands on shader IR and shuffle predicates ↵gdkchan
(#1964) * Support multiple destination operands on shader IR and shuffle predicates * Cache version change
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
* Simplify logic for bindless texture handling * Nits
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
2020-05-27Support separate textures and samplers (#1216)gdkchan
* Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles
2020-04-22Implement SULD shader instruction (#1117)gdkchan
* Implement SULD shader instruction * Some nits
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
* Fix varying interpolation on fragment shader * Some nits * Alignment
2020-03-03Initial support for double precision shader instructions. (#963)gdkchan
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
2020-01-09Partial support for shader memory barriersgdkchan
2020-01-09Support non-constant texture offsets on non-NVIDIA gpusgdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Simplified F2I shader instruction codegengdk
2020-01-09Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵gdk
the way how global memory is handled
2020-01-09Add partial support for array of samplers, and add pass to identify them ↵gdk
from bindless texture accesses
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵gdk
misc. fixes
2020-01-09Add shader support for the round mode on the F2F instruction, support ↵gdk
mipmaps on ASTC compressed textures
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Initial workgdk