| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-08 | Implement VMAD shader instruction and improve InvocationInfo and ISBERD ↵ | gdkchan | |
| handling (#3251) * Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling * Shader cache version bump * Fix typo | |||
| 2020-11-13 | Salieri: shader cache (#1701) | Mary | |
| Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. | |||
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan | |
