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path: root/Ryujinx.Graphics.Shader/Decoders/OpCodeTable.cs
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2020-01-09Partial support for shader memory barriersgdkchan
2020-01-09Support bindless texture gather shader instructiongdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction.
2020-01-09Implement HSET2 shader instruction and fix errors uncovered by Rodrigo testsgdk
2020-01-09Add PSET shader instructiongdk
2020-01-09Add R2P shader instructiongdk
2020-01-09Add partial support for the BRX shader instructiongdk
2020-01-09Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing ↵gdk
the way how global memory is handled
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵gdk
misc. fixes
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Initial workgdk