| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-08-11 | Make sure attributes used on subsequent shader stages are initialized (#2538) | gdkchan | |
| 2021-08-11 | Use a new approach for shader BRX targets (#2532) | gdkchan | |
| * Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases) | |||
| 2021-06-15 | End shader decoding when reaching a block that starts with an infinite loop ↵ | riperiperi | |
| (after BRX) (#2367) * End shader decoding when reaching an infinite loop The NV shader compiler puts these at the end of shaders. * Update shader cache version | |||
| 2021-06-03 | Fix shaders with mixed PBK and SSY addresses on the stack (#2329) | gdkchan | |
| * Fix shaders with mixed PBK and SSY addresses on the stack * Address PR feedback and nits | |||
| 2021-03-27 | Shader Cache: Move bindless checking from translation to decode (#2145) | mageven | |
| 2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan | |
| * Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge | |||
| 2020-10-21 | Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) | gdkchan | |
| * Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment | |||
| 2020-10-03 | Improve BRX target detection heuristics (#1591) | gdkchan | |
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan | |
| * Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments | |||
| 2020-03-29 | Move the OpActivator to OpCodeTable class for improve performance (#1001) | Chenj168 | |
| * Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary * Modify code style. | |||
| 2020-03-06 | Fix branch with CC and predicate, and a case of SYNC propagation (#967) | jduncanator | |
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Removes a useless null check Aligns some values to improve readability | |||
| 2020-01-09 | Make the shader translator more error resilient | gdk | |
| 2020-01-09 | Add missing check for BRX, do not add a out of bounds block to the queue | gdk | |
| 2020-01-09 | Add partial support for the BRX shader instruction | gdk | |
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, ↵ | gdk | |
| misc. fixes | |||
| 2020-01-09 | Initial work | gdk | |
