| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan | |
| * Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements | |||
| 2020-02-02 | Support configurable point size (#916) | gdkchan | |
| 2020-01-31 | Enable stencil texturing (fixes #866) (#910) | gdkchan | |
| 2020-01-13 | Add a GetSpan method to the memory manager and use it on GPU (#877) | gdkchan | |
| 2020-01-13 | Support instanced draw of quads" (#881) | gdkchan | |
| 2020-01-13 | Replace glFinish with barrier for WaitForIdle (#878) | gdkchan | |
| 2020-01-10 | InitializeCounters to Initialize | Ac_K | |
| 2020-01-10 | PrintGpuInformation | Ac_K | |
| 2020-01-10 | Add GPU Information to Logging | Ac_K | |
| 2020-01-09 | Fix R5G6B5 in SurfaceFlinger (#863) | Thog | |
| Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL. | |||
| 2020-01-09 | Add runtime identifiers to new projects | gdkchan | |
| 2020-01-09 | Address PR feedback | gdkchan | |
| Removes a useless null check Aligns some values to improve readability | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| Add TODO comment for GL_EXT_polygon_offset_clamp | |||
| 2020-01-09 | Address PR feedback | gdkchan | |
| 2020-01-09 | Remove more unused code | gdkchan | |
| 2020-01-09 | GPU resource disposal | gdkchan | |
| 2020-01-09 | Change GPU errors to debug and reduce log messages | gdkchan | |
| 2020-01-09 | Remove some error logging to avoid log spam | gdkchan | |
| 2020-01-09 | Some code cleanup | gdkchan | |
| 2020-01-09 | Add basic error logging to the GPU | gdkchan | |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan | |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan | |
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA ↵ | gdkchan | |
| as a workaround for compiler bugs (?) | |||
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan | |
| Support shared color masks (used by Nouveau and maybe the NVIDIA driver). Support draw buffers (also required by OpenGL). Support viewport transform disable (disabled for now as it breaks some games). Fix instanced rendering draw being ignored for multi draw. Fix IADD and IADD3 immediate shader encodings, that was not matching some ops. Implement FFMA32I shader instruction. Implement IMAD shader instruction. | |||
| 2020-01-09 | Initial support for the guest OpenGL driver (NVIDIA and Nouveau) | gdkchan | |
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all ↵ | gdk | |
| storage related transformations on IR | |||
| 2020-01-09 | Fix texture 0 not being bound for compute | gdk | |
| 2020-01-09 | Improved and simplified window texture presentation | gdk | |
| 2020-01-09 | Fix image units bindings and shader dump in the presence of NOPs | gdk | |
| 2020-01-09 | Revert "Check for ASTC support on the list of supported compressed formats" | gdk | |
| This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6. | |||
| 2020-01-09 | Check for ASTC support on the list of supported compressed formats | gdk | |
| 2020-01-09 | Support window resizing | gdk | |
| 2020-01-09 | Support copy of slices to 3D textures, remove old 3D render target layered ↵ | gdk | |
| render support, do not delete textures with existing views created from them | |||
| 2020-01-09 | Add per-source type memory change tracking, simplified state change ↵ | gdk | |
| tracking, other fixes | |||
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk | |
| 2020-01-09 | Fix BC6 Signed/Unsigned float texture formats | gdk | |
| 2020-01-09 | Handle quad and quad strip primitive types using triangle fans | gdk | |
| 2020-01-09 | Initial work | gdk | |
