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path: root/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
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2020-12-12End empty gl queries before returning them to the pool. (#1806)riperiperi
2020-12-03Dummy out gl queries with 0 draws, remove glFlush call (#1773)riperiperi
2020-05-04Implement Counter Queue and Partial Host Conditional Rendering (#1167)riperiperi
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.